Gaming·Experience and churn

Why users churn

Data shows where users drop off, but not why. Surveys mostly come back with vague answers like "not fun" or "too expensive."

40Interviews
5 hoursFrom invite to report
465Supporting quotes

How one study led to change

01

The challenge

After a mobile action game launched, week-one retention fell short of target. Many players dropped off around level three, and the team didn't know why.

02

How the study ran

We invited players who left in their first week. The AI started from their last session and followed up on the moment they got stuck.

03

What we found

The game never teaches dodge timing, which is the main reason players get stuck and quit

58%
04

What changed

The team rebuilt the dodge tutorial and added a clearly visible skip button to the opening cutscene.

app.heari.ai · Sample insight report

Why new players leave Ember Peaks

40Interviews11 minAvg. lengthv3 lockedApproved by researcher
Bottom line

New players quit in week one mainly because of the combat tutorial, not because they dislike the game. Fix the dodge tutorial first, then shorten the opening.

Key findings
  • 58%The game never teaches dodge timing, which is the main reason players get stuck and quit
  • 33%The opening cutscene is too long; players quit before their first fight
  • 25%The party option is hard to find, so players who want to team up can't
Recommended actions
  • 1Rebuild the dodge tutorial: pause and prompt the first time a dodgeable attack appears
  • 2Add a clearly visible skip button to the opening cutscene
  • 3Show the party option on the lobby's first screen
About this study: method · sample · limitations

Method

AI text and voice interviews, 11 minutes on average. The interview guide covered four topics: onboarding, combat, party play, and visuals. A researcher reviewed every finding.

Sample

40 players who left in their first week: 24 new players, 10 experienced action-game players, 6 returning players.

Limitations

Only players who left were interviewed, with no comparison group of players who stayed. The counts show how reasons break down among churned players, not across all players.

Priority: highMostly new players

The game never teaches dodge timing, which is the main reason players get stuck and quit

58%
23 of 40
Supporting quotes
Counterexample

"I figured out dodging on my own. The hard part was the boss after that."

Participant 221 · Action game veteran · 03:10
Priority: mediumNew players, story-driven players

The opening cutscene is too long; players quit before their first fight

33%
13 of 40
Supporting quotes
Counterexample

"I actually liked the opening story. It set things up really clearly."

Participant 189 · Story-driven player · 02:40
Priority: mediumSocial players, returning players

The party option is hard to find, so players who want to team up can't

25%
10 of 40
Supporting quotes
Counterexample

"I play solo, so party play doesn't affect me."

Participant 203 · New player · 01:50
Positive feedbackAll player types

Players rated the art and world highly; they didn't leave because they disliked the game

70%
28 of 40
Supporting quotes
Counterexample

"The graphics are nice, but my phone gets hot and I can't play for long."

Participant 240 · New player · 02:30

Each recommendation maps to a finding. After it ships, check the metric on the right to see whether the finding holds.

RecommendationBased onExpected impactValidation metricStatus
1Rebuild the dodge tutorial: pause and prompt the first time a dodgeable attack appearsBiggest impact: 23 got stuckNew-player week-one retention, level-three clear rateConfirmedLevel-three clear rate 41% → 63%
2Add a clearly visible skip button to the opening cutsceneLowest effortDrop-off during the openingIn progressDrop-off during the opening 18% → 11%
3Show the party option on the lobby's first screenHelps social playersWeek-one party rateNot live yet

How many of the 40 participants mentioned each theme (one person can mention several). Darker cells mean a higher share within that group.

ThemeTotalNew players24 peopleAction game veterans10 peopleReturning players6 people
Weak combat tutorial23
1562
Slow opening pace13
1012
Party and social features10
613
Overheating and lag6
321
Not enough time5
122
Art and world (positive)28
1774
The game never teaches dodge timing, which is the main reason players get stuck and quit
I'd hit dodge and nothing happened. Only later did I figure out you have to press it before the monster attacks. Nobody told me that.
Participant 208 · Action game veteran · 03:42208
The tutorial walks you through attacking, and then dodging gets like one line.
Participant 154 · New player · 05:10154
I died a bunch of times before I saw on a forum that you have to read the attack early.
Participant 177 · Returning player · 02:58177
Counterexample
I figured out dodging on my own. The hard part was the boss after that.
Participant 221 · Action game veteran · 03:10221
The opening cutscene is too long; players quit before their first fight
The opening cutscene is almost ten minutes. I quit before I even got to fight anything.
Participant 031 · Story-driven player · 02:15031
The skip button is tiny. It took me forever to find it.
Participant 262 · New player · 01:20262
Counterexample
I actually liked the opening story. It set things up really clearly.
Participant 189 · Story-driven player · 02:40189
The party option is hard to find, so players who want to team up can't
I thought this game didn't have co-op at all.
Participant 090 · Social player · 03:30090
A friend invited me, and I looked all over the lobby but couldn't find where to join.
Participant 118 · New player · 02:05118
Counterexample
I play solo, so party play doesn't affect me.
Participant 203 · New player · 01:50203
Players rated the art and world highly; they didn't leave because they disliked the game
I really like the visuals and the story. It's just too hard to get into.
Participant 044 · New player · 06:01044
If the start were a bit smoother, I'd totally keep playing.
Participant 133 · Action game veteran · 04:44133
Counterexample
The graphics are nice, but my phone gets hot and I can't play for long.
Participant 240 · New player · 02:30240
Pick a question to see how heari answers it from the interviews. Every claim in the answer cites quote IDs.
I'd hit dodge and nothing happened. Only later did I figure out you have to press it before the monster attacks. Nobody told me that.
Participant 208 · Action game veteran · 03:42208
The tutorial walks you through attacking, and then dodging gets like one line.
Participant 154 · New player · 05:10154
I died a bunch of times before I saw on a forum that you have to read the attack early.
Participant 177 · Returning player · 02:58177
The opening cutscene is almost ten minutes. I quit before I even got to fight anything.
Participant 031 · Story-driven player · 02:15031
The skip button is tiny. It took me forever to find it.
Participant 262 · New player · 01:20262
I thought this game didn't have co-op at all.
Participant 090 · Social player · 03:30090
A friend invited me, and I looked all over the lobby but couldn't find where to join.
Participant 118 · New player · 02:05118
I really like the visuals and the story. It's just too hard to get into.
Participant 044 · New player · 06:01044
If the start were a bit smoother, I'd totally keep playing.
Participant 133 · Action game veteran · 04:44133
I figured out dodging on my own. The hard part was the boss after that.
Participant 221 · Action game veteran · 03:10221
I actually liked the opening story. It set things up really clearly.
Participant 189 · Story-driven player · 02:40189
I play solo, so party play doesn't affect me.
Participant 203 · New player · 01:50203
The graphics are nice, but my phone gets hot and I can't play for long.
Participant 240 · New player · 02:30240

Interview guide

1
First impressions

Core questionDo you remember what it felt like the first time you opened the game?

Follow-upWhich screen or moment, exactly

2
Where they got stuck

Core questionWhich level were you on when you stopped wanting to play?

Follow-upWhat they tried at the time

3
Deciding to leave

Core questionThe last time you opened the game, what kept you from coming back?

Follow-upWhether they're playing something else

4
What would bring them back

Core questionWhat would make you give it another try?

Follow-upThe one thing that most needs to change

Participants

New players
24 people
Action game veterans
10 people
Returning players
6 people

40 players who left in their first week: 24 new players, 10 experienced action-game players, 6 returning players.

This section needs behavior data (for example, from ThinkingAI Agentic Engine). Without it, the rest of the report works as usual.

What they said

"Level three isn't actually that hard. I just didn't have time to play anymore."071

What the behavior data shows

Failed 6 times at the level-three boss, quit 2 minutes after the last attempt, and never logged in again.

What they said

"I didn't really watch the opening. I just skipped it."266

What the behavior data shows

Players watched the opening for 7 min 40 sec on average; under 5% tapped skip.

For 9 of 40 players, what they said didn't match what they did. Most left after getting stuck but blamed it on "not having time."

heari capabilities used in this study

Study design

Select participants by behavior

Connected to ThinkingAI Agentic Engine to pull week-one churned players and a comparison group of returning players.

Live interviews

Down to the moment they got stuck

The AI starts from the last session and asks which level they got stuck on and what they tried.

Insight report

Segment comparison

New, experienced, and returning players are tracked separately. Getting stuck happens mostly among new players.

Validation loop

Check retention data

After the new dodge tutorial ships, compare week-one retention and level-three clear rates for new players to validate the finding.

Uncover why your users churn

Bring your churn data, and use heari to interview churned users and uncover exactly why they left.

Book a demoSee use cases