A new build every two or three weeks. AI interviews hundreds of players at once on why they get stuck, churn, or pay. Get answers before the next release.
A new build ships every two or three weeks, and traditional user research schedules can't keep up
Survey response rates are low, and many players just click through without thinking
You know where players drop off, but not why
Players are spread across servers and platforms, so samples rarely cover them all
Why players leave in the first few days. Interview week-one churners, starting from their last session, to find when they got stuck or lost interest.
Within a week of an update, ask active and returning players about new content: what's fun, what puts them off, and what falls short.
What makes players pay, and what holds them back. Ask about first purchases, bundles, and battle passes to learn how they decide and judge value.
Why they left and why they came back. Interview churned and returning players side by side, compare their stories, and find what will bring players back.
Before greenlighting or revamping a game, show target players the genre, art style, and core gameplay. Hear their first reactions and concerns.
Find out what's really behind complaints in forums and chats. Talk in depth with players who speak up to separate a vocal minority from widespread issues.
A typical study you can run right away. The research assistant adapts the plan and interview guide to your business.
Core questionDo you remember what it felt like the first time you opened the game?
Follow-upWhich screen or moment, exactly
Core questionWhich level were you on when you stopped wanting to play?
Follow-upWhat they tried at the time
Core questionThe last time you opened the game, what kept you from coming back?
Follow-upWhether they're playing something else
Core questionWhat would make you give it another try?
Follow-upThe one thing that most needs to change
Connect ThinkingAI Agentic Engine to select players by behavior. Bring that context into interviews and write findings back as player tags.
Failed the level 3 boss 6 times, quit, and never logged in again.
"I kept hitting dodge and nothing happened. Turns out you have to press it early. The game never tells you that."
Opened the first-purchase bundle page 3 times without paying.
"I couldn't tell what the stuff in the bundle actually does, and I didn't want to waste my money."
Guardian consent is required, or minors are screened out during recruiting.
Players answer in their own language. Reports keep the original with a translation and compare markets.
Reports cite players by ID only, never by username or account.
Interview content and player lists are used only for this study, never to train models.
Pick your top question, like why new players drop off, and we'll run player interviews with you in heari.